I started making Robo's World: The Blulite Rocks back in 2004 at a technology camp. I poured the next two years worth of my free time into the game's development, and it shows: Animations and pixel artwork drawn by hand Level design that complements the game's core mechanics A mini-game that features ~25 challenging levels It remained one of the largest projects I'd ever completed, until I worked on Orbit recently. And for all that work, I couldn't sell the game because of a few small issues, like the absence of a proper saving system. I spent a couple weeks during the summer a few years ago porting the project into GameMaker Studio, polishing it up for a proper release.
1-2, Local Play, Competitive Play
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