Alien Concepts Inc. is a 2D and 3D art and design studio located in downtown Toronto, specializing in independent, third-party development of games for the PC, handheld and web. Our talented team members draw together their broad experiences in the fields of AAA console game development, digital animation, and visual effects for film and television.
Alientrap is a game studio based out of Toronto Canada.
Allied Games was founded in Mississauga Ontario, October 2012 by a small group excited about creating games and helping individuals break into the industry. They are actively seeking partnerships with companies and educational facilities to help smooth the transition of individuals into the industry.
Toronto-based indie game maker.
Asteroid Base is a Toronto-based indie game studio that was founded in 2011 by three friends at a local game jam, where they made a silly 4-player ninja skydiving game called Shuriken Skies. Notable projects include Lovers in a Dangerous Spacetime. Key people: Matt Hammill, Jamie Tucker and Adam Winkels.
Axon Interactive are an independent studio based in Toronto. They specialize in interactive media for healthcare and education, and they also love making games.
BattleGoat Studios is a Canadian Software Developer committed to developing leading edge “Intelligent Strategy Games” for the PC. Founded in 2000, by George Geczy (Lead Programmer) and David Thompson (Lead Designer), the team firmly believes that Strategy Gamers are looking for more sophisticated games that also remain fun to play. BattleGoat insists that their approach to development will always emphasize an accurate, heavily researched environment assuring players an entertaining and immersive gameplay experience. When founded, it was with the goal of re-imagining the text-based strategy game Supreme Ruler that George had written for the TRS-80 back in 1982 while still in High School. Creating a new real world graphic environment based on existing Technologies, Militaries, Politics, and Economics was realized with the release of Supreme Ruler 2010 in June 2005.
Bedlam Games Inc. is an independent, venture capital backed developer of next generation console video games located in Toronto, Canada. Bedlam's mission is to deliver original AAA titles borne of exceptional design, fostered by meticulous planning, and realized be a world class team
Benjamin Rivers (Inc.) develops original, narrative-focused games for consoles, Steam and iOS. Its games are thought-provoking, accessible, and aim to give players something to talk about long after they finish. BR (Inc.)'s games have appeared in Edge, The Globe & Mail, the CBC and most gaming news outlets. Game Developer Magazine and Gamasutra listed director Benjamin Rivers as a "Power 50" Developer. Benjamin also writes and illustrates graphic novels and teaches at OCAD University in Toronto.
Canada's largest independent mobile gaming company, and the team behind some of your most beloved games since 2004. We're dedicated to creating engaging experiences that enable everyone to discover and share their innate creativity with others through play. Led by a growing team of industry professionals, Big Bubble has established a network of millions of players around the world. At the heart of all we do is the spirit of play, fostering vibrant communities with a shared sense of enthusiasm, energy, curiosity and humour.
Big Viking Games, founded in 2011, is the largest independent mobile and social game studio in Canada and a pioneer in mobile HTML5 games. The company has grown profitably to a team of over 100 Vikings across two studios in Toronto and London, Ontario. From our beginnings with hits like FishWorld and YoWorld, we have become a leader in live operations, and a pioneer of what is possible with mobile HTML5 technologies to redefine the future of mobile entertainment. Our titles are played by millions of people on iOS, Android, Facebook and the mobile web.
Blammo Games is a subsidiary of Glu Mobile.
A boutique game company that creates narrative driven games featuring authentic characters in the midst of pivotal moments and life-changing stories.
Blue Isle Studios is an independent video game design company located in the northern village known as Toronto, Canada. We are a small yet passionate group of artists, designers and programmers working to build captivating virtual worlds while delivering the best gaming experiences possible. What we lack in size, we more than make up for in talent and dedication. Designing and building great video games isn’t easy; but it’s what we do best.
BootDisk Revolution is the indie dev created by Ian Campbell, a 29-year-old indie dev from Toronto, Ontario. After Microsoft started the XNA program for the Xbox 360 in 2008, he taught himself how to code, draw and compose, and have released around 25 small indie games both solo and collaboratively, with a couple larger-scale projects in there besides.
Capcom Mobile is a wholly owed subsidiary of Capcom Co., Ltd. Our company is dedicated to bringing the amazing characters, stories and experiences of Capcom to the a new generation of mobile players everywhere. With one eye on the latest technology and another on Capcom¹s proud legacy we¹re looking to forge the next chapter in Capcom¹s amazing history. Capcom Mobile maintains operations in Los Angeles, Toronto, Tokyo, and Osaka, Japan. Capcom was founded in 1983, and is responsible for some of the most celebrated franchises in gaming including Resident Evil®, Street Fighter®, Monster Hunter, Ace Attorney®, Mega Man® and Devil May Cry®.
Clapfoot is a video game studio located in the heart of downtown Toronto, Canada. We got started making all kinds of mobile games, but we’ve been focusing on rich multiplayer experiences on consoles and PC in recent years. We believe in growing beyond our boundaries with each successive project, pushing the enevelop in game design, and in fostering a creative, yet healthy environment for game development.
Cococucumber is a Toronto-based indie game studio co-founded by Martin Waltz and Vanessa Chia to develop games with original IP, engaging gameplay and a strong artistic vision.
Creative Bytes Studios is an interactive technology company that consists of a talented group of developers who all share a passion for gaming and interactive media. The company was formed in 2013 by Paul Caporicci and Shawn Jackson, two industry leaders who believe that truly great interactive experiences are made by the careful fusing of technology and design. By combining Paul’s strong technical background with Shawn’s graphical and artistic skills, they work together to bring digital ideas to life.
DaGGaSoft was started in 2012 when Richard Bettridge got his hands on an Oculus Rift and started to use Unity3d. Since then DaGGaSoft and partner's games have gone on to win many international awards and been featured in more than a dozen Let's Play reviews.
Digital Experience Creator since 2011
Digital Leisure Inc. is an Ontario-based Canadian developer and self-publisher of video game software. The company formed in 1997 with the notion to remaster and publish numerous classic arcade games such as the Dragon's Lair Trilogy and the American Laser Games series of action shooters. From these modest beginnings, Digital Leisure has evolved to a studio of dedicated engineers, artists, designers and producers developing and self-publishing over twenty-five titles across a variety of gaming platorms.
Dom: Game Designer / "Programmer-ish" Nat: Amazing 2D Artist!
dotBunny is an independent game studio based out of Peterborough, Ontario, Canada.
Extra! Extra! Games is a Toronto based app company that specializes in “Gaming the NEWS” with a tasty but heart-felt comedic twist. Barnabas assembled the first team to create IKEA Monkey the Game which got them 20,000 hits over one week worldwide. Now they have a revolving crackerjack team of Seneca College alumni who make some sweet game-art-magic.
Finish Line Games is an indie video game studio based in Toronto, Canada. Founded in 2013 by a team of veteran game developers, Finish Line Games’ mission is to create fast-paced and fun games that appeal to a variety of gamers.
Founded in 2009, Game Hive is a pioneer in creating the best game experiences across multiple mobile platforms. Mobile games combine the unique elements of interactivity and connectivity. With this in mind, we strive for razor sharp focus and effort in order to create truly unique mobile gaming experiences.
Garden Knight Games was founded by Michael Cameron and James Briggs in 2012 after their first title, Bat Pack, got underway. They focus on creating inclusive, all ages games with colourful art and simple, unique gameplay. They have participated in various game jams in Toronto and are active members in the indie game development community.
Get Set Games was founded in 2009 in Toronto, Ontario by four friends. Since then, the studio has become one of the leading independent game studios working on mobile devices. With over 50 million downloads to date on Apple and Android mobile devices, Get Set Games have created a well-loved and enduring series of games featuring the lovable monster Redford and his forest-dwelling friends.
We love to create moments of wonder and engagement for people in order to create fertile environments for communication. From virtual reality, to multi-touch interactive walls and custom branded games, we think up, design, build, install interactive projects for brands all over the world. Below are some of the projects we've recently had the privilege of working on.
Groove Games was a Canadian developer and publisher of computer and video games. Established in 2001, Groove Games had published more than 20 retail game titles on the PC, Xbox, and PlayStation 2 platforms.
Incubator Games was founded on October of 2009 by a group of three industry professionals with ten years of experience on various award winning titles. To date, the Toronto-based group has completed numerous work-for-hire projects aimed at platforms such as Facebook, iOS, PC and Mac, and continues development on contract-based and original IP games. Our studio's goal is to explore various videogame genres and technologies through lovingly crafted titles. For additional information, please visit our press kit.
Kara Stone is an artist and game maker from Toronto with a focus on feminism and mental health.
Kokoromi is a group with the intent of promoting video games as an art form, and experimental gameplay worldwide. The collective consists of game pioneers and curators Damien Di Fede, Phil Fish, Heather Kelley, and Cindy Poremba.
From TOjam 2015
Little Guy Games Inc. is a creative up-and-coming video games development studio based in Toronto. Established in 2009, the company aims to deliver interactive experiences that can touch the hearts and minds of our players. In pursuit of this goal, we have combined a quality-first approach with a focus on exploring new interactive experiences, and are constantly refining the way we think about the art of game development.
Logic Squid is comprised of a small yet formidable team of tightly knit artists drawing upon their years of professional experience in the fast paced world of Film and Television VFX. Always striving to find an outlet for their various ideas and inspirations, these artists realised that together their combined skills could see their ideas come to fruition.
Longbow Digital Arts Incorporated has been developing technically innovative and artistically unique computer games and utilities since 1998. These include the award winning Tread Marks with its cutting edge 3D terrain engine, the very popular DX-Ball 2, king of breakout-style games, and the delightful Particle Fire screen savers. Our more recent products include Rival Ball, Triangle Trifle, Vortiball, Stone Cutter, and Rival Ball Tournament, as well as Norupa's Lizard, an electronic children's book.
Magitech Corporation was founded in 1993, in Toronto, Canada. For over a decade, Magitech worked on several projects including an online casino game and many RTS games. In 2001, the company was one of the top ten finalists of the Independent Game Festival for the Takeda game project. In the year 2001, Takeda was published in many countries in several different languages including Japan, China, Taiwan, and North America and across the European continent. Based on the success of Takeda, Strength & Honour was created in 2004 and released in Germany, Russia, Australia, New Zealand, China, Spain, Poland and Italy, in seven languages. After making the Takeda and Strength & Honour series, the company has continued to release many titles in different countries and languages. Over time, Magitech has built a strong foundation of PC platform RTS engines in both path-finding and AI development. In the year 2009, the company decided to move into the iPhone platform to further expand its product line in different market sectors. U-Boat Commander, an arcade style submarine shooting game, was released in September 2009 and has been well received. As of February 2016, Magitech has launched over 30 iPhone or iPad apps ranging from war games to relaxation programs to productivity apps and the company is becoming recognized for its innovative and exciting applications. We strive to create fulfilling, creative and interesting game titles and applications and we look forward to creating more exciting products in 2016 and beyond!
A Toronto-based independent game studio specialising in VR.
An independent studio formed by Mathew Kumar with the help of some Queasy Games (Sound Shapes) alumni in 2013.
Since 2003 we produced homeopathic remedies to the idiocy of mainstream entertainment in the form of free, short-form, online games. Our products range from satirical business simulations (McDonald’s Video game, Oiligarchy) to meditations on labor and alienation (Every day the same dream, Tuboflex, Unmanned), from playable theories (the Free Culture Game, Leaky World) to politically incorrect pseudo-games (Orgasm Simulator, Operation: Pedopriest).
Nadine Lessio is a Technologist / Artist based out of Toronto, Canada. She has a background in visual design, web development, DIY fabrication, and an on-going interest in how people interact with technology through physical interfaces and game peripherals.
Established 2008, Necrophone Games is Luis Hernandez and Jess Brouse, an indie duo dedicated to making silly, silly places, and then stuffing entities into them. They are located in Toronto and has made notable games such as Jazzpunk and Beetlenaut.
Jim Monroe is the founder of The Hand Eye Society and is primarily an indie culture maker in Toronto.
Working out of Sheridan Collage.
lazorun.com @orunbot indie game dev - I build worlds with code because I ran out of lego
It is a multimedia production and publishing company centered on innovative and meaningful storytelling across platforms, taking projects from initial concept through production to eventual publication/distribution.
Pseudo Interactive was a video game developer based in Toronto, Ontario, Canada and started in 1995 by David Wu, Rich Hilmer, and Daniel Posner.
Reptoid Games makes high quality original video games. They love all kinds of games, especially the kind you can play on your couch with friends.
Having joined the Rockstar family in 1999, the Rockstar Toronto team has worked on several high profile titles over the years including the critically-acclaimed 2005 videogame adaptation of the cult classic film The Warriors, as well as such Rockstar classics as Grand Theft Auto: London 1969, Oni, Max Payne and more.
The Royal Ontario Museum is a museum of art, world culture and natural history in Toronto, Canada.
TOjam participants: John Axon, Marion Esquian, Stephane Goulet, Julian Spillane
www.saganyee.com @SaganYee Sagan Yee is a Toronto-based freelance animator and occasional indie game perpetrator. In 2011, she was a participant and later co-coordinator of the Difference Engine Initiative, where she made her first computer game. Since then, she has participated in panel discussions on animation and games, collaborated on several bizarre interactive projects (one of which ended with the cops showing up), and organized workshops promoting digital media outreach and literacy. Currently Sagan is employed by the Hand Eye Society and is a community member of Dames Making Games, as well as part-time library clerk at the TIFF Lightbox.
A small indie studio with big dreams and good intentions. As a group of college grads that enjoyed working together, Salvadora Studios began soon after their graduation. With ideas and designs at hand, they decided to take the risky route of starting up on their own, rather than disappearing into the corporate AAA studios. As a proudly independent studio, they plan on making a difference in the gaming industry by setting an example.
Shinyfish Software is an independent game development studio focusing on virtual-reality (VR) games. They have deep expertise with VR and mobile game development.
Arielle Grimes is a self-employed independent game developer and audio designer who 'creates interactive experiences focusing on mental health and queer experiences'. Her work has been featured on PC Gamer, Indiegames, Offworld, Polygon and Kill Screen Daily.
Spore Productions provides white-label services for digital agencies, indie developers and publishers of mobile games, tablet apps, touch-screen kiosks, websites, blogs, advertising, second screen experiences and more.
Founded in 2010, Square Particle is a new and innovative company designing mobile apps for the Smart Phone and Tablet market. We believe and strive to create new and original games and offer value and longevity with our products.
An interactive media production company focused on telling stories using new technology.
Streaming Colour Studios is an independent video games studio based out of Guelph, Ontario, Canada. Guelph is located about one hour West of Toronto, Ontario. Streaming Colour was formed in 2008 by Owen Goss for the purposes of creating fun, non-violent, and creative video games. Prior to founding Streaming Colour, Owen worked in the console games industry for 5 years at such companies as Electronic Arts Canada and Propaganda Games, developing for platforms like the PSP, Xbox 360 and PS3. In 2008 Owen decided to head out on his own and form his own company with the goal of making the kinds of games that he enjoys playing the most.
Team from ToJam 2006
Test Creator for test purposes only. DO NOT PUBLISH.
We’re an award-winning studio that transforms big ideas into products and ventures that millions of people love. We’ve created multiple App Store hits, appeared in an Apple commercial, and have been featured in publications like Fast Company, WIRED and the New York Times.
Trompo Games Inc. was founded in 2013 in Toronto Ontario, Canada. We fill a hole in the mobile gaming market between ambitious indie developments, and simple re-skins of games that have already been made.
Technical director and game designer at @13amgames.
Team Justin Amirkhani - Creative Director Jake Reardon - Chief Logic Officer Emilio Aceves-Amaya - Environment Artist Donovan Liu - Character Artist Victor Cueva Rodriguez - Sprite Animator Jessica Alves - Pixel Artist Shaun Hatton - Music Lead Troy Morrissey - Sound Lead Janine Smith - Production Assistant Fork Parker - Wallet
“We build games by blood, sweat, and tears. We’re collaborators, who bring experience across a variety of media to building games. We strive to make games that are fun, thought provoking, engaging, and immersive.”
Wicked Interactive Ltd. is an online games publisher, founded in 2008, and based out of Toronto, Canada. Through its Suba Games platform, Wicked Interactive creates a centralized destination where North American gamers can access a range of Massively Multiplayer Online (MMO) games. Through the internet, video games have evolved into a social and community-based experience. MMO games exemplify this emerging trend. MMO games assemble players from around the globe in stunning virtual settings, in which they can meet, talk, compete, and share in social gaming experiences. In partnership with Yedang Online, Wicked Interactive Ltd. is launching numerous MMOs across a variety of different genres. This spirit of inclusion and community extends to Wicked Interactive’s very business model. MMOs typically require players to commit to a monthly subscription cost in order to gain access to the virtual community. In order to reach the widest number of online gamers - and to inspire participation and equality - we offer our fully-featured MMO’s at no cost to the player. Our games are free to download, free to play and free to enjoy! Players may choose to enhance their gameplay experience through micro-transactions such as upgraded weapons and clothing. Wicked Interactive Ltd recognizes that publishing Massively Multiplayer Online Games (MMOGs) is not just about providing a good product but also great service. Wicked Interactive seeks to provide top quality free-to-play MMO games and valued customer service to its intensely growing Suba Games community.
Woolly Walrus Games is a small indie game developer based in Toronto, Canada, founded by Braydon Campbell and Arthur Daurio. We met while attending George Brown College's Game Development Program. Woolly Walrus Games was created based on our dream to make unique games that show our passion and sense of humour. As a small team we believe in working efficiently; making games that are well crafted and engaging.
WZO Games Inc. is a narrative game development company. They make games that push the boundaries of the videogame medium, creating mature and dramatic stories which address social and personal issues from a realistic perspective.
XMG Studio inc. is an award winning mobile games developer based in Toronto.
Games and image processing are our focus, but we are also interested in creating great apps in other areas. If you are looking for a professional, high quality app with fantastic design that your users will love, our corporate app development team will be happy to help.
Zynga is a leading developer of the world's most popular social games that are played by millions of people around the world each day.