Emphasizes using physical motor skills, such as hand-eye coordination and reaction time, in order to overcome challenges. Controls are usually designed to maximize the player's precision, accuracy and speed.
A broad category of games typically characterized by exploration, puzzle solving, and some kind of narrative.
Games that use DIY, custom, hacked or non-traditional control interfaces; i.e. any controller that is not a traditional controller, such as keyboards, mouses, gamepads, touchscreens, joysticks, or official console device ike Wiimote or Kinect.
Games with mechanical or aesthetic features that deliberately evoke the classic period of arcade cabinet games from the 70's and 80's. These might include short levels, simple and intuitive control schemes, and rapidly increasing difficulty.
Games featuring gameplay or mechanics that do not fit well into any other genre.
Also called idle games, clicker games or clicking games. Gameplay consists of the player performing simple actions (such as clicking on the screen) repeatedly to gain currency, defeat monsters, or progress through levels.
Games that require interaction at a physical location in order to be played, such as a gallery space or park. For Alternative Controller games, please use the appropriate tag.
Games which primarily use words and text to simulate and interact with the game world or story. Includes text adventures, choose-your-own-adventures, and literary branching narratives. Distinct from Visual Novels.
Gameplay is meaningfully focused on player interaction with a musical score or individual songs, such as keeping the beat or creating sounds through emergent mechanics.
A classic gameplay genre which uses jumping as the main mechanic. The player controls an avatar which navigates the world by jumping on or over platforms, enemies, and obstacles. Gravity and falling are common physics features.
Games designed to challenge the player's problem-solving skills in areas such as logic, pattern recognition, sequence solving, and word completion. Some common puzzle game subgenres include tile-matching, hidden object, and physics-based.
Gameplay in which several players or AI compete to be the first one to reach a goal, usually by controlling a vehicle such as a car, boat, or flying machine.
A type of gameplay where players can perform actions simultaneously, as opposed to Turn-Based games where players take turns. Used most often to refer to subgenres of Strategy and some Puzzle games.
A subgenre of role-playing games characterized by a dungeon crawl through procedurally generated game levels, turn-based gameplay, tile-based graphics, and permanent death of the player-character.
Role-Playing Game, in which the player assumes the role of a specific character within the game's narrative. The player's skill and decision-making contribute to the progression or branching of the story.
Gameplay primarily involves the firing of projectiles, usually bullets or missiles, at enemies or targets.
A broad category of games which attempt to mirror activities or scenarios from real life into a game analog, usually for the purpose of education, analysis or prediction. Humorous or ironic applications of the label are also common (i.e. Goat Simulator).
Games in which the outcome is highly determined by the player's decision-making skills, as well as their ability to adapt to changing situations. Subgenre tags include Real-Time and Turn-Based.
A subgenre of Action games that generally start the player with minimal resources in a hostile, open-world environment or not, and require them to collect resources, craft tools, weapons, and shelter, and survive as long as possible.
A type of gameplay where players take turns when playing, as opposed to Real-Time in which all players can perform actions simultaneously. Used most often to refer to subgenres of Strategy and some Puzzle games.